References and Resources
[1] Nintendo. Dr. Mario. 1998
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[2] Fahley, C. Tetris AI, http://www.colinfahey.com/2003jan_tetris/2003jan_tetris.htm (viewed Oct. 2003).
[3] AR Soft. AR RAM Disk, http://www.arsoft-online.de/products/product.php?id=1 (viewed Dec. 2003)
[4] ImageMagick Studio LLC. ImageMagick, http://www.imagemagick.org (viewed Dec. 2003)
[5] Anjum, Z. “Writing a window image to a BMP file,” CodeGuru, http://codeguru.earthweb.com/bitmap/window_to_file.shtml (viewed Dec. 2003).
[6] Libtiff.org. Libtiff, http://www.libtiff.org (viewed Oct. 2003).
[7] Abbott, A. Regions and Edges: Image content at an elementary level," ECE 5554 - Theory and Design of Computer Vision Systems, https://courseware.vt.edu/users/abbott/5554/packet04.pdf (viewed Oct. 2003).
[8] ZSNES Team. ZSNES, http://www.zsnes.com (viewed Dec. 2003).
[9] Snes9X Team. Snes9X, http://www.snes9x.com (viewed Dec. 2003).