ECE 5554 Computer Vision Project

Actively Interpreted AI Controlled Game

References and Resources

[1]        Nintendo. Dr. Mario. 1998 edition.

[2]        Fahley, C. Tetris AI, http://www.colinfahey.com/2003jan_tetris/2003jan_tetris.htm (viewed Oct. 2003).

[3]        AR Soft.  AR RAM Disk, http://www.arsoft-online.de/products/product.php?id=1 (viewed Dec. 2003)

[4]        ImageMagick Studio LLC. ImageMagick, http://www.imagemagick.org (viewed Dec. 2003)

[5]        Anjum, Z.  “Writing a window image to a BMP file,” CodeGuru, http://codeguru.earthweb.com/bitmap/window_to_file.shtml (viewed Dec. 2003).

[6]        Libtiff.org. Libtiff, http://www.libtiff.org (viewed Oct. 2003).

[7]        Abbott, A. Regions and Edges: Image content at an elementary level," ECE 5554 - Theory and Design of Computer Vision Systems, https://courseware.vt.edu/users/abbott/5554/packet04.pdf (viewed Oct. 2003).

[8]        ZSNES Team. ZSNES, http://www.zsnes.com (viewed Dec. 2003).

[9]        Snes9X Team. Snes9X, http://www.snes9x.com (viewed Dec. 2003).

 

Acronyms>>

About Us | ©2003 Kaluszka and Thomschutz